Mycelium
A Quest 3 mixed reality prototype about regrowing a community of spores.
Portfolio
Selected game, mixed reality, and creative technology work.
These projects span mixed reality prototypes, public AR artworks, VR performance work, and experimental game systems. Each case study focuses on the practical development work behind the experience: interaction design, Unity implementation, technical problem solving, optimisation, and the choices needed to bring ambitious ideas to life.
A Quest 3 mixed reality prototype about regrowing a community of spores.
A mobile-style turn-based beast battler built inside Meta Horizon Worlds.
VR rhythm combat work focused on Steam integration, performance, and code polish.
Place-based augmented reality artworks created for 10 Nights in Port.
An experimental AR sound work developed through PICA's Open Studios Intensive Mentorship.