Portfolio

Projects

Selected game, mixed reality, and creative technology work.

These projects span mixed reality prototypes, public AR artworks, VR performance work, and experimental game systems. Each case study focuses on the practical development work behind the experience: interaction design, Unity implementation, technical problem solving, optimisation, and the choices needed to bring ambitious ideas to life.

Swipe Beasts
Mobile game for Horizon Worlds Shipped prototype

Swipe Beasts

A mobile-style turn-based beast battler built inside Meta Horizon Worlds.

God Of Riffs
VR rhythm combat game Production support

God Of Riffs

VR rhythm combat work focused on Steam integration, performance, and code polish.

BoodjAR
Location-based AR artwork trail Public exhibition

BoodjAR

Place-based augmented reality artworks created for 10 Nights in Port.

ARia: Song Unseen
Experimental AR audio artwork Mentorship prototype

ARia: Song Unseen

An experimental AR sound work developed through PICA's Open Studios Intensive Mentorship.